//---------------------------------------------------------------------------- // Anti-Grain Geometry (AGG) - Version 2.5 // A high quality rendering engine for C++ // Copyright (C) 2002-2006 Maxim Shemanarev // Contact: mcseem@antigrain.com // mcseemagg@yahoo.com // http://antigrain.com // // AGG is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // AGG is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with AGG; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA. //---------------------------------------------------------------------------- #ifndef AGG_SPAN_INTERPOLATOR_PERSP_INCLUDED #define AGG_SPAN_INTERPOLATOR_PERSP_INCLUDED #include "agg_trans_perspective.h" #include "agg_dda_line.h" namespace agg { //===========================================span_interpolator_persp_exact template<unsigned SubpixelShift = 8> class span_interpolator_persp_exact { public: typedef trans_perspective trans_type; typedef trans_perspective::iterator_x iterator_type; enum subpixel_scale_e { subpixel_shift = SubpixelShift, subpixel_scale = 1 << subpixel_shift }; //-------------------------------------------------------------------- span_interpolator_persp_exact() {} //-------------------------------------------------------------------- // Arbitrary quadrangle transformations span_interpolator_persp_exact(const double* src, const double* dst) { quad_to_quad(src, dst); } //-------------------------------------------------------------------- // Direct transformations span_interpolator_persp_exact(double x1, double y1, double x2, double y2, const double* quad) { rect_to_quad(x1, y1, x2, y2, quad); } //-------------------------------------------------------------------- // Reverse transformations span_interpolator_persp_exact(const double* quad, double x1, double y1, double x2, double y2) { quad_to_rect(quad, x1, y1, x2, y2); } //-------------------------------------------------------------------- // Set the transformations using two arbitrary quadrangles. void quad_to_quad(const double* src, const double* dst) { m_trans_dir.quad_to_quad(src, dst); m_trans_inv.quad_to_quad(dst, src); } //-------------------------------------------------------------------- // Set the direct transformations, i.e., rectangle -> quadrangle void rect_to_quad(double x1, double y1, double x2, double y2, const double* quad) { double src[8]; src[0] = src[6] = x1; src[2] = src[4] = x2; src[1] = src[3] = y1; src[5] = src[7] = y2; quad_to_quad(src, quad); } //-------------------------------------------------------------------- // Set the reverse transformations, i.e., quadrangle -> rectangle void quad_to_rect(const double* quad, double x1, double y1, double x2, double y2) { double dst[8]; dst[0] = dst[6] = x1; dst[2] = dst[4] = x2; dst[1] = dst[3] = y1; dst[5] = dst[7] = y2; quad_to_quad(quad, dst); } //-------------------------------------------------------------------- // Check if the equations were solved successfully bool is_valid() const { return m_trans_dir.is_valid(); } //---------------------------------------------------------------- void begin(double x, double y, unsigned len) { m_iterator = m_trans_dir.begin(x, y, 1.0); double xt = m_iterator.x; double yt = m_iterator.y; double dx; double dy; const double delta = 1/double(subpixel_scale); dx = xt + delta; dy = yt; m_trans_inv.transform(&dx, &dy); dx -= x; dy -= y; int sx1 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; dx = xt; dy = yt + delta; m_trans_inv.transform(&dx, &dy); dx -= x; dy -= y; int sy1 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; x += len; xt = x; yt = y; m_trans_dir.transform(&xt, &yt); dx = xt + delta; dy = yt; m_trans_inv.transform(&dx, &dy); dx -= x; dy -= y; int sx2 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; dx = xt; dy = yt + delta; m_trans_inv.transform(&dx, &dy); dx -= x; dy -= y; int sy2 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; m_scale_x = dda2_line_interpolator(sx1, sx2, len); m_scale_y = dda2_line_interpolator(sy1, sy2, len); } //---------------------------------------------------------------- void resynchronize(double xe, double ye, unsigned len) { // Assume x1,y1 are equal to the ones at the previous end point int sx1 = m_scale_x.y(); int sy1 = m_scale_y.y(); // Calculate transformed coordinates at x2,y2 double xt = xe; double yt = ye; m_trans_dir.transform(&xt, &yt); const double delta = 1/double(subpixel_scale); double dx; double dy; // Calculate scale by X at x2,y2 dx = xt + delta; dy = yt; m_trans_inv.transform(&dx, &dy); dx -= xe; dy -= ye; int sx2 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; // Calculate scale by Y at x2,y2 dx = xt; dy = yt + delta; m_trans_inv.transform(&dx, &dy); dx -= xe; dy -= ye; int sy2 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; // Initialize the interpolators m_scale_x = dda2_line_interpolator(sx1, sx2, len); m_scale_y = dda2_line_interpolator(sy1, sy2, len); } //---------------------------------------------------------------- void operator++() { ++m_iterator; ++m_scale_x; ++m_scale_y; } //---------------------------------------------------------------- void coordinates(int* x, int* y) const { *x = iround(m_iterator.x * subpixel_scale); *y = iround(m_iterator.y * subpixel_scale); } //---------------------------------------------------------------- void local_scale(int* x, int* y) { *x = m_scale_x.y(); *y = m_scale_y.y(); } //---------------------------------------------------------------- void transform(double* x, double* y) const { m_trans_dir.transform(x, y); } private: trans_type m_trans_dir; trans_type m_trans_inv; iterator_type m_iterator; dda2_line_interpolator m_scale_x; dda2_line_interpolator m_scale_y; }; //============================================span_interpolator_persp_lerp template<unsigned SubpixelShift = 8> class span_interpolator_persp_lerp { public: typedef trans_perspective trans_type; enum subpixel_scale_e { subpixel_shift = SubpixelShift, subpixel_scale = 1 << subpixel_shift }; //-------------------------------------------------------------------- span_interpolator_persp_lerp() {} //-------------------------------------------------------------------- // Arbitrary quadrangle transformations span_interpolator_persp_lerp(const double* src, const double* dst) { quad_to_quad(src, dst); } //-------------------------------------------------------------------- // Direct transformations span_interpolator_persp_lerp(double x1, double y1, double x2, double y2, const double* quad) { rect_to_quad(x1, y1, x2, y2, quad); } //-------------------------------------------------------------------- // Reverse transformations span_interpolator_persp_lerp(const double* quad, double x1, double y1, double x2, double y2) { quad_to_rect(quad, x1, y1, x2, y2); } //-------------------------------------------------------------------- // Set the transformations using two arbitrary quadrangles. void quad_to_quad(const double* src, const double* dst) { m_trans_dir.quad_to_quad(src, dst); m_trans_inv.quad_to_quad(dst, src); } //-------------------------------------------------------------------- // Set the direct transformations, i.e., rectangle -> quadrangle void rect_to_quad(double x1, double y1, double x2, double y2, const double* quad) { double src[8]; src[0] = src[6] = x1; src[2] = src[4] = x2; src[1] = src[3] = y1; src[5] = src[7] = y2; quad_to_quad(src, quad); } //-------------------------------------------------------------------- // Set the reverse transformations, i.e., quadrangle -> rectangle void quad_to_rect(const double* quad, double x1, double y1, double x2, double y2) { double dst[8]; dst[0] = dst[6] = x1; dst[2] = dst[4] = x2; dst[1] = dst[3] = y1; dst[5] = dst[7] = y2; quad_to_quad(quad, dst); } //-------------------------------------------------------------------- // Check if the equations were solved successfully bool is_valid() const { return m_trans_dir.is_valid(); } //---------------------------------------------------------------- void begin(double x, double y, unsigned len) { // Calculate transformed coordinates at x1,y1 double xt = x; double yt = y; m_trans_dir.transform(&xt, &yt); int x1 = iround(xt * subpixel_scale); int y1 = iround(yt * subpixel_scale); double dx; double dy; const double delta = 1/double(subpixel_scale); // Calculate scale by X at x1,y1 dx = xt + delta; dy = yt; m_trans_inv.transform(&dx, &dy); dx -= x; dy -= y; int sx1 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; // Calculate scale by Y at x1,y1 dx = xt; dy = yt + delta; m_trans_inv.transform(&dx, &dy); dx -= x; dy -= y; int sy1 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; // Calculate transformed coordinates at x2,y2 x += len; xt = x; yt = y; m_trans_dir.transform(&xt, &yt); int x2 = iround(xt * subpixel_scale); int y2 = iround(yt * subpixel_scale); // Calculate scale by X at x2,y2 dx = xt + delta; dy = yt; m_trans_inv.transform(&dx, &dy); dx -= x; dy -= y; int sx2 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; // Calculate scale by Y at x2,y2 dx = xt; dy = yt + delta; m_trans_inv.transform(&dx, &dy); dx -= x; dy -= y; int sy2 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; // Initialize the interpolators m_coord_x = dda2_line_interpolator(x1, x2, len); m_coord_y = dda2_line_interpolator(y1, y2, len); m_scale_x = dda2_line_interpolator(sx1, sx2, len); m_scale_y = dda2_line_interpolator(sy1, sy2, len); } //---------------------------------------------------------------- void resynchronize(double xe, double ye, unsigned len) { // Assume x1,y1 are equal to the ones at the previous end point int x1 = m_coord_x.y(); int y1 = m_coord_y.y(); int sx1 = m_scale_x.y(); int sy1 = m_scale_y.y(); // Calculate transformed coordinates at x2,y2 double xt = xe; double yt = ye; m_trans_dir.transform(&xt, &yt); int x2 = iround(xt * subpixel_scale); int y2 = iround(yt * subpixel_scale); const double delta = 1/double(subpixel_scale); double dx; double dy; // Calculate scale by X at x2,y2 dx = xt + delta; dy = yt; m_trans_inv.transform(&dx, &dy); dx -= xe; dy -= ye; int sx2 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; // Calculate scale by Y at x2,y2 dx = xt; dy = yt + delta; m_trans_inv.transform(&dx, &dy); dx -= xe; dy -= ye; int sy2 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift; // Initialize the interpolators m_coord_x = dda2_line_interpolator(x1, x2, len); m_coord_y = dda2_line_interpolator(y1, y2, len); m_scale_x = dda2_line_interpolator(sx1, sx2, len); m_scale_y = dda2_line_interpolator(sy1, sy2, len); } //---------------------------------------------------------------- void operator++() { ++m_coord_x; ++m_coord_y; ++m_scale_x; ++m_scale_y; } //---------------------------------------------------------------- void coordinates(int* x, int* y) const { *x = m_coord_x.y(); *y = m_coord_y.y(); } //---------------------------------------------------------------- void local_scale(int* x, int* y) { *x = m_scale_x.y(); *y = m_scale_y.y(); } //---------------------------------------------------------------- void transform(double* x, double* y) const { m_trans_dir.transform(x, y); } private: trans_type m_trans_dir; trans_type m_trans_inv; dda2_line_interpolator m_coord_x; dda2_line_interpolator m_coord_y; dda2_line_interpolator m_scale_x; dda2_line_interpolator m_scale_y; }; } #endif |