//---------------------------------------------------------------------------- // Anti-Grain Geometry (AGG) - Version 2.5 // A high quality rendering engine for C++ // Copyright (C) 2002-2006 Maxim Shemanarev // Contact: mcseem@antigrain.com // mcseemagg@yahoo.com // http://antigrain.com // // AGG is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // AGG is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with AGG; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA. //---------------------------------------------------------------------------- // // Horizontal span interpolator for use with an arbitrary transformer // The efficiency highly depends on the operations done in the transformer // //---------------------------------------------------------------------------- #ifndef AGG_SPAN_INTERPOLATOR_TRANS_INCLUDED #define AGG_SPAN_INTERPOLATOR_TRANS_INCLUDED #include "agg_basics.h" namespace agg { //=================================================span_interpolator_trans template<class Transformer, unsigned SubpixelShift = 8> class span_interpolator_trans { public: typedef Transformer trans_type; enum subpixel_scale_e { subpixel_shift = SubpixelShift, subpixel_scale = 1 << subpixel_shift }; //-------------------------------------------------------------------- span_interpolator_trans() {} span_interpolator_trans(const trans_type& trans) : m_trans(&trans) {} span_interpolator_trans(const trans_type& trans, double x, double y, unsigned) : m_trans(&trans) { begin(x, y, 0); } //---------------------------------------------------------------- const trans_type& transformer() const { return *m_trans; } void transformer(const trans_type& trans) { m_trans = &trans; } //---------------------------------------------------------------- void begin(double x, double y, unsigned) { m_x = x; m_y = y; m_trans->transform(&x, &y); m_ix = iround(x * subpixel_scale); m_iy = iround(y * subpixel_scale); } //---------------------------------------------------------------- void operator++() { m_x += 1.0; double x = m_x; double y = m_y; m_trans->transform(&x, &y); m_ix = iround(x * subpixel_scale); m_iy = iround(y * subpixel_scale); } //---------------------------------------------------------------- void coordinates(int* x, int* y) const { *x = m_ix; *y = m_iy; } private: const trans_type* m_trans; double m_x; double m_y; int m_ix; int m_iy; }; } #endif |