//---------------------------------------------------------------------------- // Anti-Grain Geometry (AGG) - Version 2.5 // A high quality rendering engine for C++ // Copyright (C) 2002-2006 Maxim Shemanarev // Contact: mcseem@antigrain.com // mcseemagg@yahoo.com // http://antigrain.com // // AGG is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // AGG is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with AGG; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA. //---------------------------------------------------------------------------- #ifndef AGG_TRANS_SINGLE_PATH_INCLUDED #define AGG_TRANS_SINGLE_PATH_INCLUDED #include "agg_basics.h" #include "agg_vertex_sequence.h" namespace agg { // See also: agg_trans_single_path.cpp // //-------------------------------------------------------trans_single_path class trans_single_path { enum status_e { initial, making_path, ready }; public: typedef vertex_sequence<vertex_dist, 6> vertex_storage; trans_single_path(); //-------------------------------------------------------------------- void base_length(double v) { m_base_length = v; } double base_length() const { return m_base_length; } //-------------------------------------------------------------------- void preserve_x_scale(bool f) { m_preserve_x_scale = f; } bool preserve_x_scale() const { return m_preserve_x_scale; } //-------------------------------------------------------------------- void reset(); void move_to(double x, double y); void line_to(double x, double y); void finalize_path(); //-------------------------------------------------------------------- template<class VertexSource> void add_path(VertexSource& vs, unsigned path_id=0) { double x; double y; unsigned cmd; vs.rewind(path_id); while(!is_stop(cmd = vs.vertex(&x, &y))) { if(is_move_to(cmd)) { move_to(x, y); } else { if(is_vertex(cmd)) { line_to(x, y); } } } finalize_path(); } //-------------------------------------------------------------------- double total_length() const; void transform(double *x, double *y) const; private: vertex_storage m_src_vertices; double m_base_length; double m_kindex; status_e m_status; bool m_preserve_x_scale; }; } #endif |